AI Insights · Timothy · January 2023
Top 5 Geolocation Games on iOS in Australia for Q4 2022
In Q4 2022, the performance of geolocation games on iOS in Australia showed varied trends in downloads, revenue, and active users. Pokémon GO led the charts, while other games like Jurassic World Alive and COIN: Always Be Earning had mixed results.
In the fourth quarter of 2022, geolocation games on iOS in Australia exhibited diverse patterns in downloads, revenue, and active users. Here, we analyze the performance of the top five games in this category: Pokémon GO, Jurassic World Alive, COIN: Always Be Earning, Pikmin Bloom, and Tamadog - Puppy Pet Dog Games.
Pokémon GO
Pokémon GO from Niantic, Inc. showed a steady increase in weekly revenue, peaking at approximately $171K in the week of October 17. Weekly downloads fluctuated, with a significant rise in December reaching 10.1K in the final week. Active users saw a decline from 291K at the start of the quarter to around 244K by the end.
Jurassic World Alive
Jurassic World Alive from Jam City, Inc. experienced modest weekly revenue, peaking at about $10.3K in late November. Downloads remained relatively stable, ranging between 436 to 651 weekly. Active users saw a slight decline, starting at 2K and ending the quarter at 1.9K.
COIN: Always Be Earning
COIN: Always Be Earning from Xy Labs, Inc. had a varied revenue trend, with a peak of $844 in late October. Downloads were minimal, with no significant activity in November and December. Active users decreased from 700 at the quarter's start to 260 by the end.
Pikmin Bloom
Pikmin Bloom from Niantic, Inc. saw a peak in revenue at $1.5K in early November. Weekly downloads were consistent but low, with a maximum of 236 in late September. Active users hovered around 2.8K at the start and ended at approximately 2.7K.
Tamadog - Puppy Pet Dog Games
Tamadog - Puppy Pet Dog Games from Akita Limited Liability Company showed an increasing revenue trend, peaking at $764 in the last week of December. Downloads saw a significant rise, reaching 1.4K in late October and again in the final week of December. Active users increased from 275 at the start to 1.1K by the end of the quarter.
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